~/.local/share/Steam/SteamApps/common/FTL Faster Than Light/data/ Typically this would be, for Windows users either:Ĭ:\Program Files (x86)\Steam\steamapps\common\FTL\ dat in the root folder wherever you've installed FTL. To access FTL's xml files, you'll need to use the aforementioned mod manager to extract them from the. [Once you've your toolbox at hand, you may want to dive right in, but first you need to know how to get at those rich. [In addition, if you want to modify the appearance of weapons or build your own custom ships, you may want image-editing software, for which I also have a recommendation, that being GIMP [All that being said, you only really need the first two tools to do the bulk of any mod creation that doesn't involve custom assets (new drones/weapons/ships/backgrounds/etc.). The only other tool you may want is software to unzip files, that way you might examine other users' mods to learn how they did something, and for that, my suggestion would be to use 7zip. With these two tools in hand, you're practically set. You have a computer connected to the internet, you have the game, what more do you need? Well, not much more than the Slipstream Mod Manager as it denotes the lines and makes it easier to navigate to any trouble spots you may have in your code. If you want to compile this project yourself, see "readme_developers.txt" on GitHub.Most of the tools you need you've already got. They might even be independently useful enough to make modman.jar a workable library for other projects without dissecting the source. You may find some of the other classes interesting. List innerPaths = dataP.list() // List all resources. InputStream is = dataP.getInputStream( innerPath ) // Read a resource. If ( ntains( innerPath ) ) dataP.remove( innerPath ) ĭataP.add( innerPath, anInputStreamOfNewContent ) Import from modman.jar.įTLDat.FTLPack dataP = new FTLDat.FTLPack( new File("data.dat"), false ) I've ported ftldat.py (lib for reading/editing FTL resources) to Java: KartoFlane: For lots of good feature requests. Grognak: For the long voyage on a Ship of Theseus that was so fun to patch. If all else fails, try asking on this thread. If you have other problems, check the readme's troubleshooting section. On Windows, you may need to right-click modman.exe, and "Run as Administrator" for permission to modify FTL's files. To get 1.6, you may have to google "jdk-6u45-windows-i586.exe". (1.7 was built with VisualStudio 2010, causing a DecodePointer error.) In order to uninstall all mods, patch with nothing selected. Anything not selected is effectively uninstalled. To install mods, open Slipstream, select the mods you want, and hit Patch. To make one available to Slipstream, simply drag it into the mods/ folder. On startup, it'll either find FTL automatically or ask you to locate it. I can accept PayPal donations via Sourceforge, or arrange something via PM, if you feel inclined. Uncompiled source is available at GitHub. Important: Return FTL to an unmodded state before upgrading or replacing an existing mod manager (details).Īnd when the game itself gets an upgrade, delete the mod manager's backups so it'll know to make fresh ones. A number of planned features will be easier in the new language, and the fresh start gets away from GMM's loooong tech support thread.Īs of 1.0, Slipstream worked just like GMM did, but without the bugs that plagued its predecessor.ġ.2 introduced new XML tags for modders to use (announcement). It is the successor to Grognak's Mod Manager (GMM). Slipstream is a mod manager for FTL, making it easy to install multiple mods at the same time and, later, revert to vanilla gameplay.
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